![]() Be careful about fighting in population-dense areas where misplaced attacks can easily anger nearby gangs or businesses.Cop debt should be paid off immediately after entering a new level to prevent them from joining mob fights, which thieves and gangsters can cause unexpectedly.Make sure to give followers effective weapons and to top their health off. How to fight: While Mobsters are strong individually, having a large following helps in the long run.If low on cash, money can be quickly gained by participating in a wrestling match, selling dropped weapons to a Sell-O-Matic, or paying a Hacker to increase odds on a slot machine. How to unlock: While getting to Downtown can be difficult, gathering $500 to influence the mayoral election should not be too hard, especially as a non-weapon-using character such as the Doctor or the Alien.This applies to any Mobster, even followers spawned by a Clone Machine, via Friend Phone when playing as a Mobster, or as bodyguards of Assassin targets. Once per run, Mobsters can be paid $500 to increase your City Electability score by 2. Unlike Mobsters in Downtown, they won't mug players. In Uptown levels, Mobsters spawn in smaller groups and are mostly seen inside apartments or idly walking through the streets. If a player sticks close to Cops, Mobsters will not mug them however, the Mobsters will continue following the player and hounding them verbally even near Cops. They are less likely to mug players who are Law Enforcement. Mobsters will not mug players they're of Friendly or higher alignment toward. Mobsters in groups always spawn holding weapons such as Knives (on early floors), Baseball Bats, Shotguns, Machine Guns, and rarely (on later floors) Revolvers. When acting as bodyguards, they will not shake down or mug players even if the target has died, instead roaming the map unorganized. If a player is an Assassin, Mobsters may appear in groups of five protecting that player's target. Running away or ignoring them makes Mobsters within the mugging group Hostile. They will follow the targeted player their presence nearby while attempting to mug the player will prevent teleportation. Upon seeing a player, there is a once per floor chance that they will attempt to mug them, demanding money, an item, or a Slave. In Downtown Mobsters spawn in small groups and patrol the level in these groups, alligned with all other Mobsters. $20 per "Shake down" instead of $10 after shaking down 3 business owners this lowers to $10 instead of $5.
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